GeoTech
As an AI/ML Engineer and Unreal Engine Developer at GeoTech.one, I led development of Assist4D and delivered Unreal-focused engineering work for real-time production pipelines. I also drove content creation and optimization initiatives to improve asset readiness and performance across interactive 3D workflows.
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- Led the development of Assist4D, an AI assistant for Unreal Engine workflows focused on faster search, contextual guidance, and streamlined in-editor productivity.
- Delivered Unreal Engine engineering across interactive tooling and content pipelines, balancing feature velocity with production reliability.
- Applied AI/ML-driven approaches to asset organization and semantic retrieval to improve discoverability for artists and technical users.
- Led content creation and optimization work for real-time environments, improving quality and runtime readiness across 3D assets.
- Collaborated across product and engineering teams to ship maintainable features for GeoTech.one and support iterative product releases.
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