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GeoTech

As an AI/ML Engineer and Unreal Engine Developer at GeoTech.one, I led development of Assist4D and delivered Unreal-focused engineering work for real-time production pipelines. I also drove content creation and optimization initiatives to improve asset readiness and performance across interactive 3D workflows.

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  • AI/ML Engineer, Unreal Engine Developer
  • Assist4D Development Lead
  • Unreal Engine Engineering
  • Content Creation and Optimization
GeoTech.one AI and Unreal Engine product interface.

Achievements

- Led the development of Assist4D, an AI assistant for Unreal Engine workflows focused on faster search, contextual guidance, and streamlined in-editor productivity.

- Delivered Unreal Engine engineering across interactive tooling and content pipelines, balancing feature velocity with production reliability.

- Applied AI/ML-driven approaches to asset organization and semantic retrieval to improve discoverability for artists and technical users.

- Led content creation and optimization work for real-time environments, improving quality and runtime readiness across 3D assets.

- Collaborated across product and engineering teams to ship maintainable features for GeoTech.one and support iterative product releases.

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